Research
My main research is in the fields of computer graphics, vision, and machine learning. Next to my primary PhD topic on real-time neural rendering, I'm interested in light field displays and rendering. First author papers are highlighted .
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Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering
Laura Fink , Linus Franke, Joachim Keinert, Marc Stamminger
Preprint , 2024
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Dense and mulit-view consitent depth maps from an monoscopically estimated initialization.
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TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
Linus Franke,
Darius Rückert,
Laura Fink ,
Marc Stamminger
Eurographics (Computer Graphics Forum) , 2024
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Rendering and optimizing neural point clouds via trilinear point splatting and tiny neural networks for novel-view synthesis.
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LiveNVS: Neural View Synthesis on Live RGB-D Streams
Laura Fink , Darius Rückert, Linus Franke, Joachim Keinert, Marc Stamminger
SIGGRAPH Asia , 2023
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Novel view synthesis on live RGB-D streams with feedback during capturing, robust to slam loop closures.
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VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering
Linus Franke,
Darius Rückert,
Laura Fink ,
Matthias Innmann,
Marc Stamminger
SIGGRAPH Asia , 2023
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Improving point-based novel view synthesis quality by completing point cloud with 3D error volumes from 2D error maps.
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Inovis: Instant Novel View Synthesis
Mathias Harrer*
Linus Franke*,
Laura Fink ,
Marc Stamminger,
Tim Weyrich
SIGGRAPH Asia , 2023
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Point-based novel view synthesis without per scene preprocessing or training using neural image based rendering. (* Joint first authors.)
Efficient Rendering for Light Field Displays using Tailored Projective Mappings
Laura Fink , Svenja Strobel, Linus Franke, Marc Stamminger
Proceedings of the ACM on Computer Graphics and Interactive Techniques , 2023
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Rendering only relevant fragments for parallax-based light field displays through device-tailored projection matrices.
UniTorch – Integrating Neural Rendering into Unity
Laura Fink , Daniel Keitel, Marc Stamminger, Joachim Keinert
International Symposium on Visual Computing , 2023
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Discussion and use-case study on the integration of neural rendering into the Unity game engine.
Time‐Warped Foveated Rendering for Virtual Reality Headsets
Linus Franke, Laura Fink , Jana Martschinke, Kai Selgrad, Marc Stamminger
Computer Graphics Forum (CGF) , 2021
Presented (virtually) at Eurographics Vienna 2021
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Foveated Rendering via temporal forward reprojection for fast, imperceptible VR rendering.
Lumipath – Towards real-time physically-based rendering on embedded devices
Laura Fink , Sing Chun Lee, Jie Ying Wu, Xingtong Liu, Tianyu Song, Yordanka Velikova, Marc Stamminger, Nassir Navab, and Mathias Unberath
MICCAI , 2019
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Spherical lightfield rendering based on Fibonacci point sets for immersive AR.
Hybrid Mono-Stereo Rendering in Virtual Reality
Laura Fink , Nora Hensel and Daniela Markov-Vetter, Christoph Weber and Oliver Staadt, and Marc Stamminger
IEEE VR , 2019
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Approximating far regions of stereo-image pairs by a monoscopic centered view for VR.